docs:发布不含几何的角色机芯学习仓
以 kivo@9337f7e 的 replica 机芯为基准,单独开源弹簧/状态机/眼睛编排。 不包含 geometry-data、官方图标和抽出的应用主包。
This commit is contained in:
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/* L2 — GrokCharacter. Orchestrates pose, eyes, tricks, overlays. Source $_t + sd(). */
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(function (g) {
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const M = g.GROK_MATH;
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const T = g.GROK_TABLES;
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const { applyPose, nextGaze } = g.GROK_POSE;
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const TR = g.GROK_TRICKS;
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const EY = g.GROK_EYES;
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const FX = g.GROK_FX;
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const {
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spring, stepSpring, springSteps, clamp, rand, sign, K2, Dke, lerpPoly, lerpFace, relRot, mapPointer, Rn,
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} = M;
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const {
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GROUPS, EYE_PLAYLIST, EYE_HOLD_MS, BLINK_MS,
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ONBOARDING, ONBOARDING_MS, onboardMood,
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SPRINGS, FACE_TUNE, POSE, POSE_HOME, UNIFORM_EYES,
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V_T, B_T, WINK_STATES, poseScale, shapeEyeScale, overlayViewZoom,
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VIEW, VIEW_HALF, VIEW_MID, inkFg, inkCss, EYE_BG,
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} = T;
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class GrokCharacter {
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constructor(svg, opts = {}) {
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this.svg = svg;
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this.shapeName = opts.shape || "blob";
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this.colorId = opts.color || "black";
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this.scheme = opts.scheme || "light";
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this.mode = opts.mode || "onboarding";
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this.state = opts.state || "idle";
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this.onChange = opts.onChange || (() => {});
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this.loginWrap = opts.loginWrap !== false;
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this.eyeTopology = opts.eyeTopology ?? this.loginWrap;
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this.faceTune = opts.faceTune ?? (this.loginWrap ? FACE_TUNE : null);
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this.pose = { ...(this.loginWrap ? POSE : { turn: 0, tilt: 0, roll: 0, scale: 1 }), ...opts.pose };
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this.poseHome = opts.poseHome || (this.loginWrap ? POSE_HOME : { turn: 0, tilt: 0, roll: 0 });
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this.uniformEyes = opts.uniformEyes ?? (this.loginWrap ? UNIFORM_EYES : false);
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this.eyeScaleProp = opts.eyeScale ?? (this.loginWrap ? shapeEyeScale(this.shapeName) : 1);
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this.emphasis = !!opts.emphasis;
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this.followPointer = !!opts.followPointer;
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this.gazeTarget = opts.gazeTarget || null;
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this.paused = !!opts.paused;
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this.reduceMotion = opts.reduceMotion ?? (typeof matchMedia === "function" && matchMedia("(prefers-reduced-motion: reduce)").matches);
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this.badgeColor = opts.badgeColor || "var(--gb-badge, #1d9bf0)";
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this.sizePx = opts.sizePx || null;
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this.eyeColor = opts.eyeColor || null;
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this.inkFlat = opts.inkFlat || null;
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this.spin = spring(0);
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this.tx = spring(0);
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this.ty = spring(0);
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this.squash = spring(1);
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this.blink = spring(1);
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this.eyeScale = spring(1);
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this.gazeX = spring(0);
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this.gazeY = spring(0);
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this.eyeMorph = spring(1);
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this.overlay = spring(0);
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this.overlayMix = spring(1);
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this.notify = spring(0);
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this.humDots = spring(0);
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this.shapeSpring = spring(1);
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this.overlayTurn = spring(0);
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this.emphasisBlend = 0;
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this.eyeFrom = 0;
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this.eyeTo = 0;
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this.eyeStiffness = 7;
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this.eyeIdx = 0;
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this._fromPolys = null;
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this.t0 = performance.now();
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this.stateAt = this.t0;
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this.last = this.t0;
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this.moodN = 0;
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this.eyeUntil = this.t0 + rand(...EYE_HOLD_MS.idle);
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this.blinkUntil = this.t0 + rand(1500, 7000);
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this.gazeUntil = this.t0 + 800;
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this.blinkQueue = [];
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this.winkAt = -1e9;
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this.winkEye = 0;
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this.winkUntil = this.t0 + rand(3000, 8000);
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this.spinTurn = null;
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this.trick = null;
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this.hopAt = -1;
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this.trickAt = this.t0 + rand(2500, 5000);
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this.trickCycle = Math.floor(rand(0, 5));
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this.wildWide = false;
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this.ovSpin = 0;
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this.ovTurnAcc = 0;
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this.ovOn = false;
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this.ovTurnDir = 1;
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this.pointer = { x: 0, y: 0, tx: 0, ty: 0 };
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this.pointerRaw = null;
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this.rectCache = null;
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this.rectAt = -1e9;
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this.prevShape = this.shapeName;
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this.prevFace = null;
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this.prevRing = null;
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this.prevTilt = null;
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this.prevBelt = null;
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this.ctx = this._freshCtx(this.t0);
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this.ovKind = null;
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this.ovPrev = null;
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this.ovTarget = null;
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this.ovRest = false;
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this.ovRestAt = 0;
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this.pxW = 190;
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this.pxAt = 0;
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this.partScale = 1;
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this.celebrateAt = -1;
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this.extras = { turn: null, Kr: 0, yi: 0, ki: 0, Yr: 0, Zr: 0, wi: 0, hop: 0 };
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this._build();
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this.setColor(this.colorId, this.scheme);
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this._applyPoseScale();
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this.setState(this.state, { resetEyes: true });
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this._bindPointer();
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this._paint(this.t0);
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this._raf = requestAnimationFrame((t) => this._tick(t));
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}
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destroy() {
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cancelAnimationFrame(this._raf);
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this._unbindPointer();
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this.particles?.clear();
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}
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_freshCtx(now) {
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return {
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nodUntil: now + 1800,
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nodEnd: 0,
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angryShakeUntil: 0,
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impulseAt: now + rand(500, 1200),
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tyKick: 0,
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spinKick: 0,
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forceSleepEye: false,
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wakeEye: null,
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wakeBlink: false,
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wakingBlinked: false,
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slumpAt: 0,
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stAt: now + rand(6000, 10000),
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wantPn: null,
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wantBlink: false,
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dragCycle: -1,
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notifyPop: false,
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wantBurst: null,
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wakingBurst: false,
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};
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}
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setMode(mode) {
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this.mode = mode;
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if (mode === "onboarding") {
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this.moodN = 0;
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this.stateAt = performance.now();
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this.setState("idle", { resetEyes: true });
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}
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}
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setPaused(v) {
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this.paused = !!v;
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}
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setEmphasis(v) {
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this.emphasis = !!v;
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}
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setFollowPointer(v) {
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this.followPointer = !!v;
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if (!v) {
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this.pointerRaw = null;
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this.gazeTarget = null;
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}
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}
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setGazeTarget(pt) {
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this.gazeTarget = pt;
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}
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setShape(name) {
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if (!g.GROK_GEO.shapes[name] || name === this.shapeName) return;
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const R = g.GROK_GEO.Re;
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const k = K2(clamp(this.shapeSpring.x, 0, 1));
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const rest = FX.shapeMetrics(g.GROK_GEO.shapes[this.shapeName], R);
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if (k >= 1 || !this.prevFace || !this.prevRing) {
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this.prevFace = rest.face;
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this.prevRing = rest.ring;
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this.prevTilt = rest.tilt;
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this.prevBelt = rest.belt;
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} else {
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this.prevFace = lerpFace(this.prevFace, rest.face, k);
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this.prevRing = FX.lerpRing(this.prevRing, rest.ring, k);
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this.prevTilt += (rest.tilt - this.prevTilt) * k;
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this.prevBelt += (rest.belt - this.prevBelt) * k;
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}
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this.prevShape = this.shapeName;
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this.shapeName = name;
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this.shapeSpring.x = 0;
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this.shapeSpring.v = 0;
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this.shapeSpring.t = 1;
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if (this.loginWrap) this.eyeScaleProp = shapeEyeScale(name);
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this._applyPoseScale();
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this._cycleShapeTrick();
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}
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setColor(id, scheme) {
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this.colorId = id;
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if (scheme) this.scheme = scheme;
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if (this.inkFlat) {
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this.svg.style.setProperty("--fg", this.inkFlat);
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} else if (this.loginWrap) {
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this.svg.style.setProperty("--fg", inkFg(id));
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} else {
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const pal = g.GROK_GEO.palette[id] || g.GROK_GEO.palette.black;
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this.svg.style.setProperty("--fg", this.scheme === "dark" ? pal.dark : pal.light);
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}
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this.svg.style.setProperty("--ink", inkCss(id));
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this.svg.style.setProperty("--bg", this.eyeColor || EYE_BG);
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}
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setInk(flat) {
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this.inkFlat = flat || null;
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this.setColor(this.colorId);
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}
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setEyeColor(color) {
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this.eyeColor = color || null;
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this.svg.style.setProperty("--bg", this.eyeColor || EYE_BG);
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}
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setState(name, { resetEyes = false } = {}) {
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if (!EYE_PLAYLIST[name]) return;
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this.state = name;
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this.stateAt = performance.now();
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const list = EYE_PLAYLIST[name];
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this.eyeIdx = 0;
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if (resetEyes) {
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this.eyeFrom = list[0];
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this.eyeTo = list[0];
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this._fromPolys = null;
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this.eyeMorph.x = 1;
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this.eyeMorph.t = 1;
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this.eyeMorph.v = 0;
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} else if (name !== "sleeping" && name !== "waking") {
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this._morphEyes(list[0], name === "excited" ? 10 : 8);
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}
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this.eyeUntil = this.stateAt + rand(...EYE_HOLD_MS[name]);
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const blink = BLINK_MS[name];
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this.blinkUntil = blink ? this.stateAt + rand(1500, 7000) : Infinity;
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this.gazeUntil = this.stateAt + rand(500, 1400);
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this.winkUntil = this.stateAt + rand(3000, 8000);
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this.ctx = this._freshCtx(this.stateAt);
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this.ctx.stAt = this.stateAt + (
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name === "excited" ? rand(400, 1100)
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: name === "searching" ? rand(800, 1600)
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: name === "working" ? rand(1200, 2400)
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: rand(6000, 10000)
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);
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this.celebrateAt = name === "celebrate" ? this.stateAt + 140 : -1;
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this.trick = null;
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this.spinTurn = null;
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this.hopAt = -1;
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this.wildWide = false;
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if (name !== "writing") this.fx?.resetInk();
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if (name !== "waking" && name !== "sleeping" && name !== "drowsy") {
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EY.queueBlink(this.blinkQueue, this.stateAt);
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}
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try {
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this.onChange(this.snapshot());
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} catch (_) { /* host UI may not be ready */ }
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}
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snapshot() {
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return {
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state: this.state,
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mode: this.mode,
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shape: this.shapeName,
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color: this.colorId,
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scheme: this.scheme,
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eyeFrom: this.eyeFrom,
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eyeTo: this.eyeTo,
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spin: this.spin.x,
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tx: this.tx.x,
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ty: this.ty.x,
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squash: this.squash.x,
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blink: this.blink.x,
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overlay: this.ovKind,
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};
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}
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spinOnce(turns = 1) {
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this._pn(turns);
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}
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bounceOnce() {
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this._hop(performance.now());
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}
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burstOnce() {
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if (!this.reduceMotion) this.particles.burst(22, 1.1, 0.3);
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}
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_applyPoseScale() {
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const sc = this.loginWrap ? poseScale(this.shapeName) : (this.pose.scale || 1);
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this.pose.scale = sc;
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if (this.sizePx) {
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this.svg.style.width = `${this.sizePx}px`;
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this.svg.style.height = `${this.sizePx}px`;
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}
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if (Math.abs(sc - 1) > 0.001) {
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this.svg.style.transform = `scale(${sc})`;
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this.svg.style.transformOrigin = "50% 50%";
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} else {
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this.svg.style.transform = "";
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}
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}
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_bindPointer() {
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this._onMove = (e) => {
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if (!this.followPointer) return;
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this.pointerRaw = { x: e.clientX, y: e.clientY };
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};
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this._onLeave = () => {
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if (this.followPointer) this.pointerRaw = null;
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};
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window.addEventListener("pointermove", this._onMove, { passive: true });
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document.documentElement.addEventListener("pointerleave", this._onLeave);
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}
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_unbindPointer() {
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window.removeEventListener("pointermove", this._onMove);
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document.documentElement.removeEventListener("pointerleave", this._onLeave);
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}
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_build() {
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const geo = g.GROK_GEO;
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const vb = geo.viewBox;
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this.svg.setAttribute("viewBox", `${vb.minX} ${vb.minY} ${vb.width} ${vb.height}`);
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this.svg.setAttribute("xmlns", "http://www.w3.org/2000/svg");
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this.svg.style.overflow = "visible";
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this.svg.innerHTML = "";
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const ns = "http://www.w3.org/2000/svg";
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const defs = document.createElementNS(ns, "defs");
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const clip = document.createElementNS(ns, "clipPath");
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const clipId = `grok-clip-${Math.random().toString(36).slice(2, 8)}`;
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clip.setAttribute("id", clipId);
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this.clipPath = document.createElementNS(ns, "path");
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clip.appendChild(this.clipPath);
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defs.appendChild(clip);
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this.svg.appendChild(defs);
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this.group = document.createElementNS(ns, "g");
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this.body = document.createElementNS(ns, "path");
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this.body.setAttribute("fill", "var(--fg, #000)");
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const eyesG = document.createElementNS(ns, "g");
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eyesG.setAttribute("clip-path", `url(#${clipId})`);
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this.eyeEls = [0, 1].map(() => {
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const p = document.createElementNS(ns, "path");
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p.setAttribute("fill", "var(--bg, #f3efe6)");
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eyesG.appendChild(p);
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return p;
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});
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this.badge = document.createElementNS(ns, "circle");
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this.badge.setAttribute("style", "display:none");
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this.group.appendChild(this.body);
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this.group.appendChild(eyesG);
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this.group.appendChild(this.badge);
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this.fx = new FX.OverlayLayer();
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const R = geo.Re;
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this.fx.circlePath = FX.circlePathOf(R);
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this.fx.pencilPath = FX.capsule(30, 88, R);
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this.fx.bangPath = FX.taper(30, 17, 96, R);
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this.fx.attach(this.svg, this.group);
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this.particles = FX.createParticles({
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back: this.fx.back,
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front: this.fx.front,
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idPrefix: this.fx.uid,
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getRadius: () => {
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const sh = geo.shapes[this.shapeName];
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const k = K2(clamp(this.shapeSpring.x, 0, 1));
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const to = sh?.beltRadius || FX.beltRadius(sh.path, R);
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let je = k < 0.999 && this.prevBelt != null
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? this.prevBelt + (to - this.prevBelt) * k
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: to;
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if (this.state === "loading") je += (52 - je) * clamp(this.overlay.x, 0, 1);
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return je;
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},
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});
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this.body.setAttribute("d", geo.shapes[this.shapeName].path);
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this.clipPath.setAttribute("d", geo.shapes[this.shapeName].path);
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}
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_morphEyes(index, stiffness = 7) {
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if (index === this.eyeTo && this.eyeMorph.t === 1) return;
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const t = clamp(this.eyeMorph.x, 0, 1);
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this.eyeFrom = this.eyeTo;
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this._fromPolys = this._currentPolys(t);
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this.eyeTo = index;
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this.eyeMorph.x = 0;
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this.eyeMorph.v = 0;
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this.eyeMorph.t = 1;
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this.eyeStiffness = stiffness;
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}
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_currentPolys(t) {
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const eyes = g.GROK_GEO.eyes;
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const from = this._fromPolys || eyes[this.eyeFrom];
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const to = eyes[this.eyeTo];
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return [lerpPoly(from[0], to[0], t), lerpPoly(from[1], to[1], t)];
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}
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_pn(turns = 1, dir = sign()) {
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if (this.reduceMotion || this.paused || this.spinTurn) return;
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this.spinTurn = TR.makeSpinTurn(turns, dir);
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}
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_hop(now) {
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if (this.hopAt < 0) this.hopAt = now;
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}
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_cycleShapeTrick() {
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if (this.reduceMotion || this.paused) return;
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this.trickCycle = (this.trickCycle + 1) % 5;
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this.wildWide = false;
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if (this.trickCycle === 0) this._pn(1);
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else if (this.trickCycle === 1) {
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this.wildWide = true;
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this._pn(2);
|
||||
} else if (this.trickCycle === 2) this.trick = TR.startTrick("spinBounce", this.reduceMotion);
|
||||
else if (this.trickCycle === 3) this.trick = TR.startTrick("spinDizzy", this.reduceMotion);
|
||||
else {
|
||||
this._pn(1);
|
||||
this.particles.burst(16, 0.95, 0.3);
|
||||
}
|
||||
}
|
||||
|
||||
_stepOverlay(now) {
|
||||
const want = FX.MAP[this.state] || null;
|
||||
if (want !== this.ovTarget) {
|
||||
this.ovTarget = want;
|
||||
this.fx.overlayAt = now;
|
||||
this.ovRest = false;
|
||||
this.ovRestAt = 0;
|
||||
}
|
||||
let on = want != null;
|
||||
if (want && FX.CYCLE.has(this.state)) {
|
||||
if (!this.ovRest && now - this.fx.overlayAt > (FX.CYCLE_ON[this.state] || 2500)) {
|
||||
this.ovRest = true;
|
||||
this.ovRestAt = now;
|
||||
} else if (this.ovRest && now - this.ovRestAt > FX.CYCLE_OFF) {
|
||||
this.ovRest = false;
|
||||
this.fx.overlayAt = now;
|
||||
}
|
||||
on = !this.ovRest;
|
||||
}
|
||||
this.overlay.t = on ? 1 : 0;
|
||||
if (on !== this.ovOn) {
|
||||
if (!this.reduceMotion) {
|
||||
if (on) this.ovTurnDir = sign();
|
||||
this.ovTurnAcc += Math.PI * this.ovTurnDir;
|
||||
this.overlayTurn.t = this.ovTurnAcc;
|
||||
}
|
||||
this.ovOn = on;
|
||||
}
|
||||
if (want && want !== this.ovKind) {
|
||||
if (this.ovKind && this.overlay.x > 0.02) {
|
||||
this.ovPrev = this.ovKind;
|
||||
this.overlayMix.x = 0;
|
||||
this.overlayMix.v = 0;
|
||||
this.overlayMix.t = 1;
|
||||
} else {
|
||||
this.ovPrev = null;
|
||||
this.overlayMix.x = 1;
|
||||
this.overlayMix.v = 0;
|
||||
this.overlayMix.t = 1;
|
||||
}
|
||||
this.ovKind = want;
|
||||
this.fx.overlayAt = now;
|
||||
if (want !== "pencil") this.fx.resetInk();
|
||||
}
|
||||
if (!want && this.overlay.x < 0.004) {
|
||||
this.ovKind = null;
|
||||
this.ovPrev = null;
|
||||
}
|
||||
if (this.overlayMix.x > 0.996) this.ovPrev = null;
|
||||
}
|
||||
|
||||
_updatePointer(now) {
|
||||
const src = this.gazeTarget || (this.followPointer ? this.pointerRaw : null);
|
||||
if (src && this.svg.getBoundingClientRect) {
|
||||
if (now - this.rectAt > 200) {
|
||||
this.rectCache = this.svg.getBoundingClientRect();
|
||||
this.rectAt = now;
|
||||
}
|
||||
const rect = this.rectCache;
|
||||
if (rect && rect.width > 0) {
|
||||
const mapped = this.gazeTarget ? src : mapPointer(rect, src);
|
||||
this.pointer.tx = clamp((mapped.x - (rect.left + rect.width / 2)) / rect.width, -0.6, 0.6) * 22;
|
||||
this.pointer.ty = clamp((mapped.y - (rect.top + rect.height / 2)) / rect.height, -0.6, 0.6) * 14;
|
||||
}
|
||||
} else {
|
||||
this.pointer.tx = 0;
|
||||
this.pointer.ty = 0;
|
||||
}
|
||||
const z = Rn(0.16);
|
||||
this.pointer.x += (this.pointer.tx - this.pointer.x) * z;
|
||||
this.pointer.y += (this.pointer.ty - this.pointer.y) * z;
|
||||
}
|
||||
|
||||
_tick(now) {
|
||||
const dt = Math.min((now - this.last) / 1000, 0.1);
|
||||
this.last = now;
|
||||
|
||||
if (this.paused) {
|
||||
this._raf = requestAnimationFrame((t) => this._tick(t));
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.mode === "onboarding" && now - this.stateAt >= ONBOARDING_MS) {
|
||||
this.moodN += 1;
|
||||
this.setState(onboardMood(this.moodN));
|
||||
}
|
||||
|
||||
const mt = (now - this.t0) / 1000;
|
||||
const dtState = (now - this.stateAt) / 1000;
|
||||
const pose = applyPose(this.state, mt, dtState, now, this.ctx, {
|
||||
eyeTo: this.eyeTo,
|
||||
eyeMorphX: this.eyeMorph.x,
|
||||
blinkX: this.blink.x,
|
||||
});
|
||||
this.spin.t = pose.spin;
|
||||
this.tx.t = pose.tx;
|
||||
this.ty.t = pose.ty;
|
||||
this.squash.t = pose.squash;
|
||||
this.eyeScale.t = pose.eyeBoost;
|
||||
if (this.ctx.tyKick) {
|
||||
this.ty.v += this.ctx.tyKick;
|
||||
this.ctx.tyKick = 0;
|
||||
}
|
||||
if (this.ctx.spinKick) {
|
||||
this.spin.v += this.ctx.spinKick;
|
||||
this.ctx.spinKick = 0;
|
||||
}
|
||||
if (this.ctx.forceSleepEye) {
|
||||
this.ctx.forceSleepEye = false;
|
||||
this._morphEyes(13, 11);
|
||||
}
|
||||
if (this.ctx.wakeEye) {
|
||||
this._morphEyes(this.ctx.wakeEye[0], this.ctx.wakeEye[1]);
|
||||
this.ctx.wakeEye = null;
|
||||
}
|
||||
if (this.ctx.wakeBlink && !this.ctx.wakingBlinked && this.blinkQueue.length === 0) {
|
||||
EY.queueBlink(this.blinkQueue, now);
|
||||
this.ctx.wakingBlinked = true;
|
||||
}
|
||||
this.ctx.wakeBlink = false;
|
||||
if (this.ctx.wantBlink) {
|
||||
EY.queueBlink(this.blinkQueue, now);
|
||||
this.ctx.wantBlink = false;
|
||||
}
|
||||
if (this.ctx.wantPn) {
|
||||
this._pn(...this.ctx.wantPn);
|
||||
this.ctx.wantPn = null;
|
||||
}
|
||||
if (this.ctx.wantBurst) {
|
||||
this.particles.burst(this.ctx.wantBurst[0], this.ctx.wantBurst[1]);
|
||||
this.ctx.wakingBurst = true;
|
||||
this.ctx.wantBurst = null;
|
||||
}
|
||||
|
||||
this._stepOverlay(now);
|
||||
|
||||
if (this.celebrateAt > 0 && now >= this.celebrateAt && !this.trick && !this.spinTurn) {
|
||||
this.trick = TR.startTrick("spinWild", this.reduceMotion);
|
||||
this.celebrateAt = now + 6200;
|
||||
}
|
||||
|
||||
if (now >= this.trickAt) {
|
||||
if ((V_T.has(this.state) || B_T.has(this.state)) && !this.spinTurn && this.hopAt < 0 && !this.trick) {
|
||||
const z = Math.random();
|
||||
if (V_T.has(this.state)) {
|
||||
if (z < 0.55) this._pn(1);
|
||||
else this.trick = TR.startTrick("spinBounce", this.reduceMotion);
|
||||
} else if (z < 0.34) this.trick = TR.startTrick("spinBounce", this.reduceMotion);
|
||||
else if (z < 0.62) this._hop(now);
|
||||
else if (z < 0.86) this.trick = TR.startTrick("spinDizzy", this.reduceMotion);
|
||||
else this._pn(1);
|
||||
}
|
||||
this.trickAt = now + rand(9000, 18000);
|
||||
}
|
||||
|
||||
const tf = TR.evalTrick(this.trick, now);
|
||||
if (tf.wantHop) this._hop(now);
|
||||
if (tf.done) this.trick = null;
|
||||
let hop = TR.hopY(this.hopAt, now);
|
||||
if (hop == null) {
|
||||
this.hopAt = -1;
|
||||
hop = 0;
|
||||
}
|
||||
let turn = tf.turn;
|
||||
if (this.spinTurn) {
|
||||
turn = (turn ?? 0) + this.spinTurn.x;
|
||||
if (TR.spinTurnSettled(this.spinTurn)) this.spinTurn = null;
|
||||
}
|
||||
this.extras = { ...tf, turn, hop };
|
||||
|
||||
if (this.extras.eyeBoost != null) this.eyeScale.t = this.extras.eyeBoost;
|
||||
|
||||
if (this.state !== "waking" && this.state !== "sleeping" && now >= this.eyeUntil) {
|
||||
const list = EYE_PLAYLIST[this.state];
|
||||
this.eyeIdx = (this.eyeIdx + 1 + Math.floor(rand(0, list.length - 1))) % list.length;
|
||||
const stiff = this.state === "searching" || this.state === "excited" ? 10 : 6;
|
||||
this._morphEyes(list[this.eyeIdx], stiff);
|
||||
this.eyeUntil = now + rand(...EYE_HOLD_MS[this.state]);
|
||||
}
|
||||
|
||||
const blinkCadence = BLINK_MS[this.state];
|
||||
if (blinkCadence && now >= this.blinkUntil) {
|
||||
EY.queueBlink(this.blinkQueue, now);
|
||||
this.blinkUntil = now + rand(...blinkCadence);
|
||||
}
|
||||
const blinkKey = EY.consumeBlink(this.blinkQueue, now);
|
||||
this.blink.t = blinkKey ?? (this.blinkQueue.length ? this.blink.t : (this.extras.lidMul ?? pose.lid));
|
||||
|
||||
if (now >= this.gazeUntil) {
|
||||
const gz = nextGaze(this.state);
|
||||
this.gazeX.t = gz.x;
|
||||
this.gazeY.t = gz.y;
|
||||
this.gazeUntil = now + rand(...gz.hold);
|
||||
}
|
||||
|
||||
if (WINK_STATES.has(this.state) && now >= this.winkUntil) {
|
||||
this.winkAt = now;
|
||||
this.winkEye = Math.random() < 0.5 ? 0 : 1;
|
||||
this.winkUntil = now + rand(4500, 10000);
|
||||
}
|
||||
|
||||
this.emphasisBlend += ((this.emphasis ? 1 : 0) - this.emphasisBlend) * Rn(0.12);
|
||||
|
||||
if (this.emphasis) {
|
||||
this.eyeScale.t = Math.max(this.eyeScale.t, 1.32);
|
||||
this.blink.t = Math.max(this.blink.t, 1.18);
|
||||
}
|
||||
|
||||
const humming = this.state === "humming";
|
||||
const loading = this.state === "loading";
|
||||
if ((humming || loading) && !this.reduceMotion) {
|
||||
const Zt = dtState;
|
||||
const dn = loading ? 3 : 1.6;
|
||||
const on = Zt < 0.5 ? 7 * K2(Zt / 0.5) : Zt < 1.3 ? 7 + (dn - 7) * K2((Zt - 0.5) / 0.8) : dn + 0.3 * Math.sin(Zt * 0.5);
|
||||
this.ovSpin += on * dt;
|
||||
}
|
||||
|
||||
if (this.reduceMotion) {
|
||||
this._morphEyes(EYE_PLAYLIST[this.state][0]);
|
||||
this.spin.t = 0; this.tx.t = 0; this.ty.t = 0;
|
||||
this.squash.t = 1; this.blink.t = 1; this.eyeScale.t = 1;
|
||||
}
|
||||
|
||||
const nSteps = springSteps(dt);
|
||||
const step = dt / nSteps;
|
||||
for (let i = 0; i < nSteps; i++) {
|
||||
stepSpring(this.eyeMorph, this.eyeStiffness, 1, step);
|
||||
if (this.spinTurn) stepSpring(this.spinTurn, ...SPRINGS.spinTurn, step);
|
||||
stepSpring(this.spin, ...SPRINGS.spin, step);
|
||||
stepSpring(this.tx, ...SPRINGS.x, step);
|
||||
stepSpring(this.ty, ...SPRINGS.y, step);
|
||||
stepSpring(this.squash, ...SPRINGS.squash, step);
|
||||
stepSpring(this.blink, ...SPRINGS.blink, step);
|
||||
stepSpring(this.eyeScale, ...SPRINGS.eyeScale, step);
|
||||
stepSpring(this.notify, ...SPRINGS.notify, step);
|
||||
stepSpring(this.humDots, ...SPRINGS.humDots, step);
|
||||
stepSpring(this.gazeX, ...SPRINGS.gazeX, step);
|
||||
stepSpring(this.gazeY, ...SPRINGS.gazeY, step);
|
||||
stepSpring(this.overlay, ...SPRINGS.overlay, step);
|
||||
stepSpring(this.overlayMix, ...SPRINGS.overlayMix, step);
|
||||
stepSpring(this.shapeSpring, ...SPRINGS.shape, step);
|
||||
stepSpring(this.overlayTurn, ...SPRINGS.overlayTurn, step);
|
||||
}
|
||||
if (this.reduceMotion) {
|
||||
this.overlayMix.x = 1;
|
||||
this.overlayTurn.x = this.overlayTurn.t;
|
||||
this.overlay.x = this.overlay.t;
|
||||
}
|
||||
this.notify.t = this.state === "notifying" ? 1 : 0;
|
||||
this.humDots.t = this.state === "humming" ? 1 : 0;
|
||||
|
||||
let spinAngle = 0;
|
||||
if (this.spinTurn) spinAngle = this.spinTurn.x;
|
||||
else if (this.extras.turn != null) spinAngle = this.extras.turn;
|
||||
else if (humming || loading) spinAngle = this.ovSpin;
|
||||
if (now - this.pxAt > 500 && this.svg.getBoundingClientRect) {
|
||||
const w = this.svg.getBoundingClientRect().width;
|
||||
if (w > 0) {
|
||||
this.pxW = w;
|
||||
this.partScale = clamp(Math.pow(340 / w, 0.7), 1, 2.6);
|
||||
}
|
||||
this.pxAt = now;
|
||||
}
|
||||
this.particles.update(now, dt, {
|
||||
spinAngle,
|
||||
sizeScale: this.partScale,
|
||||
wideStyle: this.trick?.kind === "spinWild" || this.wildWide || humming,
|
||||
sustainBelts: humming || loading,
|
||||
});
|
||||
|
||||
this._updatePointer(now);
|
||||
this._paint(now);
|
||||
this._raf = requestAnimationFrame((t) => this._tick(t));
|
||||
}
|
||||
|
||||
_paint(now) {
|
||||
const geo = g.GROK_GEO;
|
||||
const R = geo.Re;
|
||||
const shape = geo.shapes[this.shapeName];
|
||||
const morphK = K2(clamp(this.shapeSpring.x, 0, 1));
|
||||
const morphing = morphK < 0.999 && this.prevFace;
|
||||
const face = morphing ? lerpFace(this.prevFace, shape.face, morphK) : shape.face;
|
||||
const fromTilt = this.prevTilt ?? (geo.shapes[this.prevShape]?.tiltScale || 1);
|
||||
const tilt = morphing
|
||||
? fromTilt + ((shape.tiltScale || 1) - fromTilt) * morphK
|
||||
: (shape.tiltScale || 1);
|
||||
const yl = clamp(this.overlay.x, 0, 1);
|
||||
const mix = clamp(this.overlayMix.x, 0, 1);
|
||||
this.fx._reduce = this.reduceMotion;
|
||||
const ov = this.fx.extras(now, this.stateAt, this.ovKind, this.ovPrev, yl, mix);
|
||||
const bodyW = 1 - yl;
|
||||
const ex = this.extras;
|
||||
const tx = this.tx.x * bodyW + ex.yi * bodyW + ov.yre * yl;
|
||||
const ty = (this.ty.x + ex.hop) * bodyW + ex.ki * bodyW - ov.rX.lift * ov.Lee + ov.aX * yl;
|
||||
const rot = (this.spin.x * bodyW + ex.Kr * bodyW) * tilt + (ex.Yr || 0) * bodyW + ov.wl * yl;
|
||||
const sx = bodyW + ov.wre * yl;
|
||||
const sy = this.squash.x * bodyW + ov.wre * yl;
|
||||
this.group.setAttribute(
|
||||
"transform",
|
||||
`translate(${(R + tx).toFixed(2)} ${(R + ty).toFixed(2)}) rotate(${rot.toFixed(2)}) scale(${sx.toFixed(4)} ${sy.toFixed(4)}) translate(${-R} ${-R})`
|
||||
);
|
||||
this.group.style.opacity = ((1 - (1 - ov.rX.tone) * ov.Lee) * (1 - ov.fade)).toFixed(3);
|
||||
|
||||
const Jc = clamp(yl / FX.P_BLEND, 0, 1);
|
||||
const pencil = this.ovKind === "pencil" || this.ovPrev === "pencil";
|
||||
const tear = geo.shapes.teardrop?.path;
|
||||
const spinAmt = ex.turn;
|
||||
const spinning = spinAmt != null;
|
||||
const restRing = morphing
|
||||
? FX.lerpRing(this.prevRing, FX.shapeRing(shape.path, R), morphK)
|
||||
: FX.shapeRing(shape.path, R);
|
||||
let liveRing = restRing;
|
||||
let turned = false;
|
||||
const turnAt = !morphing && spinning ? FX.turnAtOf(this.shapeName, shape.path, R) : null;
|
||||
if (turnAt) {
|
||||
liveRing = turnAt(spinAmt);
|
||||
turned = true;
|
||||
}
|
||||
let faceTop = shape.top;
|
||||
let faceBottom = shape.bottom;
|
||||
if (morphing || turned) {
|
||||
faceTop = Infinity;
|
||||
faceBottom = -Infinity;
|
||||
for (const p of liveRing) {
|
||||
if (p[1] < faceTop) faceTop = p[1];
|
||||
if (p[1] > faceBottom) faceBottom = p[1];
|
||||
}
|
||||
}
|
||||
let bodyD;
|
||||
if (Jc >= 1) {
|
||||
bodyD = pencil ? FX.closedSpline(FX.overlayRing(this.ovKind, R, tear)) : this.fx.circlePath;
|
||||
} else if (Jc <= 0 && !morphing && !turned) {
|
||||
bodyD = shape.path;
|
||||
} else {
|
||||
const to = FX.overlayRing(this.ovKind || this.ovPrev, R, tear);
|
||||
bodyD = FX.closedSpline(Jc <= 0 ? liveRing : FX.lerpRing(liveRing, to, K2(Jc)));
|
||||
}
|
||||
this.body.setAttribute("d", bodyD);
|
||||
this.clipPath.setAttribute("d", bodyD);
|
||||
|
||||
this.fx.paint(now, this.stateAt, this.ovKind, this.ovPrev, yl, mix, R, this.reduceMotion);
|
||||
|
||||
const shrink = 1 - Dke(clamp((this.pxW - 44) / 90, 0, 1));
|
||||
const pScale = this.pose.scale || 1;
|
||||
const zCur = overlayViewZoom(this.ovKind, pScale);
|
||||
const zPrev = overlayViewZoom(this.ovPrev, pScale);
|
||||
const zoom = 1 + (zCur * mix + zPrev * (1 - mix) - 1) * yl * shrink;
|
||||
const half = VIEW_HALF / zoom;
|
||||
this.svg.setAttribute("viewBox", `${(VIEW_MID - half).toFixed(2)} ${(VIEW_MID - half).toFixed(2)} ${(half * 2).toFixed(2)} ${(half * 2).toFixed(2)}`);
|
||||
|
||||
const morphT = clamp(this.eyeMorph.x, 0, 1);
|
||||
const polys = this._currentPolys(morphT);
|
||||
const cr = this.eyeTopology ? relRot(this.pose, this.poseHome) : null;
|
||||
const overlayLive = yl > 0.001 || Math.abs(this.overlayTurn.t - this.overlayTurn.x) > 0.01;
|
||||
let cyl = overlayLive ? this.overlayTurn.x : null;
|
||||
if (ex.turn != null) cyl = (cyl ?? 0) + ex.turn;
|
||||
const ringHint = morphing || turned ? liveRing : null;
|
||||
const hasPtr = !!(this.gazeTarget || (this.followPointer && this.pointerRaw));
|
||||
EY.paintEyes({
|
||||
now,
|
||||
polys,
|
||||
morphT,
|
||||
shape,
|
||||
face,
|
||||
faceTune: this.faceTune,
|
||||
uniformEyes: this.uniformEyes,
|
||||
eyeScaleProp: this.eyeScaleProp,
|
||||
blinkX: this.blink.x,
|
||||
eyeBoostX: this.eyeScale.x,
|
||||
gazeX: this.gazeX.x,
|
||||
gazeY: this.gazeY.x,
|
||||
winkAt: this.winkAt,
|
||||
winkEye: this.winkEye,
|
||||
turn: cyl,
|
||||
cr,
|
||||
pointer: hasPtr ? this.pointer : null,
|
||||
notifyX: this.notify.x,
|
||||
overlayX: this.overlay.x,
|
||||
eyeEls: this.eyeEls,
|
||||
badgeEl: this.badge,
|
||||
badgeColor: this.badgeColor,
|
||||
Re: R,
|
||||
G9e: geo.G9e,
|
||||
VJt: geo.VJt,
|
||||
extras: ex,
|
||||
ringHint,
|
||||
badgeRing: restRing,
|
||||
top: faceTop,
|
||||
bottom: faceBottom,
|
||||
emphasisBlend: this.emphasisBlend,
|
||||
});
|
||||
|
||||
const hum = clamp(this.humDots.x, 0, 1);
|
||||
if (hum > 0.01) {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
const el = this.fx.parts[3 + i];
|
||||
if (!el) continue;
|
||||
const Gn = this.ovSpin * 0.85 + i * Math.PI;
|
||||
const Ti = shape.radius * 1.3;
|
||||
const Ui = Math.cos(Gn);
|
||||
const Si = 0.55 + 0.45 * clamp((Ui + 1) / 2, 0, 1);
|
||||
el.style.display = "";
|
||||
el.setAttribute("cx", (R + Ti * Math.sin(Gn)).toFixed(1));
|
||||
el.setAttribute("cy", (R - Ti * 0.38 * Math.cos(Gn) - 8).toFixed(1));
|
||||
el.setAttribute("r", (7.5 * Si * hum).toFixed(2));
|
||||
el.setAttribute("opacity", ((0.3 + 0.7 * Si) * hum).toFixed(3));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
g.GrokCharacter = GrokCharacter;
|
||||
g.GROK_META = {
|
||||
groups: GROUPS,
|
||||
onboarding: ONBOARDING,
|
||||
onboardingMs: ONBOARDING_MS,
|
||||
eyePlaylist: EYE_PLAYLIST,
|
||||
springs: SPRINGS,
|
||||
faceTune: FACE_TUNE,
|
||||
pose: POSE,
|
||||
poseHome: POSE_HOME,
|
||||
overlays: FX.MAP,
|
||||
};
|
||||
})(window);
|
||||
Reference in New Issue
Block a user