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grok-icon-study/replica/src/character.js
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Edom 62f39d27e7 feat:手动调节与表情播放弹簧衔接
打开手动、播放、暂停都走弹簧过渡,中间形态保持用户自定义眼睛,不再冻帧硬切。
2026-08-21 05:20:47 +08:00

1362 lines
46 KiB
JavaScript

/* L2 — GrokCharacter. Orchestrates pose, eyes, tricks, overlays. Source $_t + sd(). */
(function (g) {
const M = g.GROK_MATH;
const T = g.GROK_TABLES;
const { applyPose, nextGaze } = g.GROK_POSE;
const TR = g.GROK_TRICKS;
const EY = g.GROK_EYES;
const FX = g.GROK_FX;
const {
spring, stepSpring, springSteps, clamp, rand, sign, K2, Dke, lerpPoly, lerpFace, relRot, mapPointer, Rn,
} = M;
const {
GROUPS, EYE_PLAYLIST, EYE_HOLD_MS, BLINK_MS,
ONBOARDING, ONBOARDING_MS, onboardMood,
SPRINGS, FACE_TUNE, POSE, POSE_HOME, UNIFORM_EYES,
V_T, B_T, WINK_STATES, poseScale, shapeEyeScale, overlayViewZoom,
VIEW, VIEW_HALF, VIEW_MID, inkFg, inkCss, EYE_BG,
} = T;
const snapSpring = (s, v) => {
s.x = s.t = v;
s.v = 0;
};
const springBusy = (s) => Math.abs(s.x - s.t) > 0.002 || Math.abs(s.v) > 0.04;
const HOLD_GAZE = {
curious: { x: 12, y: -6 }, sad: { x: 2, y: 8 }, shy: { x: 10, y: 7 },
proud: { x: 0, y: -6 }, bored: { x: 12, y: 6 }, suspicious: { x: -15, y: 3 },
confused: { x: 12, y: 3 }, thinking: { x: 12, y: -7 }, angry: { x: 0, y: 2 },
drowsy: { x: 4, y: 7 }, searching: { x: 14, y: -4 }, working: { x: 3, y: 7 },
notifying: { x: 7, y: -3 }, playful: { x: 10, y: -4 }, happy: { x: -6, y: -4 },
laughing: { x: 4, y: -4 }, listening: { x: 5, y: -2 }, scared: { x: 12, y: 2 },
};
// Still-frame eyes. Shy playlist starts at idle 0; 24 is the look-down face.
const HOLD_EYE = { shy: 24 };
class GrokCharacter {
constructor(svg, opts = {}) {
this.svg = svg;
this.shapeName = opts.shape || "blob";
this.colorId = opts.color || "black";
this.scheme = opts.scheme || "light";
this.mode = opts.mode || "hold";
this.state = opts.state || "idle";
this.onChange = opts.onChange || (() => {});
this.frameHalf = opts.frameHalf || VIEW_HALF;
this.fitBox = !!opts.fitBox;
this.loginWrap = opts.loginWrap !== false;
this.eyeTopology = opts.eyeTopology ?? this.loginWrap;
this.faceTune = opts.faceTune ?? (this.loginWrap ? FACE_TUNE : null);
this.pose = { ...(this.loginWrap ? POSE : { turn: 0, tilt: 0, roll: 0, scale: 1 }), ...opts.pose };
this.poseRest = { turn: this.pose.turn, tilt: this.pose.tilt, roll: this.pose.roll };
this.poseHome = opts.poseHome || (this.loginWrap ? POSE_HOME : { turn: 0, tilt: 0, roll: 0 });
this.manualHold = false;
this.manualMix = spring(0);
this.manualTx = 0;
this.manualTy = 0;
this.manualSpin = 0;
this.eyeTune = null;
this.uniformEyes = opts.uniformEyes ?? (this.loginWrap ? UNIFORM_EYES : false);
this.eyeScaleProp = opts.eyeScale ?? (this.loginWrap ? shapeEyeScale(this.shapeName) : 1);
this.emphasis = !!opts.emphasis;
this.followPointer = !!opts.followPointer;
this.gazeTarget = opts.gazeTarget || null;
this.frozen = opts.paused === "hold-pose";
this.holdAt = 900;
this.clockHold = 0;
this.frozenAt = 0;
this.driven = !!opts.driven;
this.paused = !!opts.paused;
this.reduceMotion = opts.reduceMotion ?? (typeof matchMedia === "function" && matchMedia("(prefers-reduced-motion: reduce)").matches);
this.badgeColor = opts.badgeColor || "var(--gb-badge, #1d9bf0)";
this.sizePx = opts.sizePx || null;
this.eyeColor = opts.eyeColor || null;
this.inkFlat = opts.inkFlat || null;
this.geo = opts.geo || g.GROK_GEO;
this.playlists = opts.playlist || EYE_PLAYLIST;
this.spin = spring(0);
this.tx = spring(0);
this.ty = spring(0);
this.squash = spring(1);
this.blink = spring(1);
this.eyeScale = spring(1);
this.gazeX = spring(0);
this.gazeY = spring(0);
this.eyeMorph = spring(1);
this.overlay = spring(0);
this.overlayMix = spring(1);
this.notify = spring(0);
this.humDots = spring(0);
this.shapeSpring = spring(1);
this.overlayTurn = spring(0);
this.emphasisBlend = 0;
this.eyeFrom = 0;
this.eyeTo = 0;
this.eyeStiffness = 7;
this.eyeIdx = 0;
this.eyeHoldMs = 0;
this.eyeRemain = 0;
this.playlistHold = false;
this.eyePinned = false;
this._fromPolys = null;
this.t0 = performance.now();
this.stateAt = this.t0;
this.last = this.t0;
this.moodN = 0;
this.eyeUntil = this.t0 + rand(...EYE_HOLD_MS.idle);
this.blinkUntil = this.t0 + rand(1500, 7000);
this.gazeUntil = this.t0 + 800;
this.blinkQueue = [];
this.winkAt = -1e9;
this.winkEye = 0;
this.winkUntil = this.t0 + rand(3000, 8000);
this.spinTurn = null;
this.trick = null;
this.hopAt = -1;
this.trickAt = this.t0 + rand(2500, 5000);
this.trickCycle = Math.floor(rand(0, 5));
this.wildWide = false;
this.ovSpin = 0;
this.ovTurnAcc = 0;
this.ovOn = false;
this.ovTurnDir = 1;
this.pointer = { x: 0, y: 0, tx: 0, ty: 0 };
this.pointerRaw = null;
this.rectCache = null;
this.rectAt = -1e9;
this.prevShape = this.shapeName;
this.prevFace = null;
this.prevRing = null;
this.prevTilt = null;
this.prevBelt = null;
this.ctx = this._freshCtx(this.t0);
this.ovKind = null;
this.ovPrev = null;
this.ovTarget = null;
this.ovRest = false;
this.ovRestAt = 0;
this.pxW = opts.sizePx || 190;
this.pxAt = 0;
this.partScale = 1;
this.celebrateAt = -1;
this.gazeSpin = 0;
this.extras = { turn: null, Kr: 0, yi: 0, ki: 0, Yr: 0, Zr: 0, wi: 0, hop: 0 };
this.poseOut = { spin: 0, tx: 0, ty: 0, squash: 1, lid: 1, eyeBoost: 1 };
this._build();
this.setColor(this.colorId, this.scheme);
this._applyPoseScale();
this.setState(this.state, { resetEyes: true });
this.eyePinned = Number.isFinite(opts.eyeIndex) && !!(this.geo.eyes && this.geo.eyes[opts.eyeIndex]);
if (this.eyePinned) {
const id = opts.eyeIndex;
this.eyeFrom = id;
this.eyeTo = id;
this.eyeMorph.x = 1;
this.eyeMorph.t = 1;
this.eyeMorph.v = 0;
this._fromPolys = null;
const list = this.playlists[this.state] || [];
const slot = list.indexOf(id);
this.eyeIdx = slot >= 0 ? slot : 0;
}
if (!this.driven) this._bindPointer();
if (this.frozen) {
this.holdFrame();
} else if (this.driven) {
this._paint(this.t0);
} else {
this._paint(this.t0);
this._armTick();
}
}
destroy() {
cancelAnimationFrame(this._raf);
this._unbindPointer();
this.particles?.clear();
}
_freshCtx(now) {
return {
nodUntil: now + rand(1200, 2200),
nodEnd: 0,
angryShakeUntil: 0,
impulseAt: now + rand(500, 1200),
tyKick: 0,
spinKick: 0,
forceSleepEye: false,
wakeEye: null,
wakeBlink: false,
wakingBlinked: false,
slumpAt: 0,
stAt: now + rand(6000, 10000),
wantPn: null,
wantBlink: false,
dragCycle: -1,
notifyPop: false,
wantBurst: null,
wakingBurst: false,
};
}
setMode(mode) {
this.mode = mode;
if (mode === "onboarding") {
this.moodN = 0;
this.stateAt = performance.now();
this.setState("idle", { resetEyes: true });
}
}
setPaused(v) {
if (v === "hold-pose") {
this.holdFrame();
return;
}
if (!v && this.frozen && this.frozenAt) {
this.clockHold += performance.now() - this.frozenAt;
}
this.frozenAt = 0;
this.frozen = false;
this.paused = !!v;
this._armTick();
}
_armTick() {
if (this.frozen || this.driven || this._raf) return;
this.last = this._clock();
this._raf = requestAnimationFrame((t) => this._tick(t - this.clockHold));
}
_wake() {
if (this.driven) return;
if (this.frozen) {
this._paint(this.last || this.t0);
return;
}
this._armTick();
}
step(dt) {
this._tick(this.last + Math.max(0, dt) * 1000);
}
setEmphasis(v) {
this.emphasis = !!v;
}
setFollowPointer(v) {
this.followPointer = !!v;
if (!v) {
this.pointerRaw = null;
this.gazeTarget = null;
}
}
setPose(next) {
if (!next) return;
if (next.turn != null) this.pose.turn = next.turn;
if (next.tilt != null) this.pose.tilt = next.tilt;
if (next.roll != null) this.pose.roll = next.roll;
this._wake();
}
setManualOffset(next) {
if (!next) return;
if (next.tx != null) this.manualTx = next.tx;
if (next.ty != null) this.manualTy = next.ty;
if (next.spin != null) this.manualSpin = next.spin;
this._wake();
}
setEyeTune(tune) {
this.eyeTune = tune || null;
this._wake();
}
_clearFx() {
this.trick = null;
this.spinTurn = null;
this.gazeOrbit = null;
this.gazeSpin = 0;
this.hopAt = -1;
this.wildWide = false;
this.ovKind = null;
this.ovPrev = null;
this.ovTarget = null;
this.ovOn = false;
this.ovRest = false;
this.ovSpin = 0;
snapSpring(this.overlay, 0);
snapSpring(this.overlayMix, 1);
snapSpring(this.notify, 0);
snapSpring(this.humDots, 0);
this.particles?.clear();
this.fx?.resetInk();
this.fx?.resetRecv();
this.fx?.hideAll();
if (this.group) this.group.style.opacity = "1";
}
_snapBodyRest() {
snapSpring(this.spin, 0);
snapSpring(this.tx, 0);
snapSpring(this.ty, 0);
snapSpring(this.squash, 1);
snapSpring(this.eyeScale, 1);
this.extras = { ...this.extras, turn: null, Kr: 0, yi: 0, ki: 0, Yr: 0, Zr: 0, wi: 0, hop: 0 };
}
flushPerformance() {
this._clearFx();
this._snapBodyRest();
this._wake();
}
_mix() {
return clamp(this.manualMix.x, 0, 1);
}
_angLerp(from, to, t) {
let d = to - from;
while (d > 180) d -= 360;
while (d < -180) d += 360;
return from + d * t;
}
_poseNow() {
const k = this._mix();
return {
turn: this._angLerp(this.poseRest.turn, this.pose.turn, k),
tilt: this._angLerp(this.poseRest.tilt, this.pose.tilt, k),
roll: this._angLerp(this.poseRest.roll, this.pose.roll, k),
scale: this.pose.scale,
};
}
setManualHold(on) {
const next = !!on;
const changed = next !== this.manualHold;
this.manualHold = next;
if (next) {
this.manualMix.t = 1;
this.trickAt = Infinity;
this.gazeUntil = Infinity;
this.gazeX.t = 0;
this.gazeY.t = 0;
this.pointer.tx = 0;
this.pointer.ty = 0;
this.ctx.wantPn = null;
this.ctx.wantBurst = null;
this.ctx.tyKick = 0;
this.ctx.spinKick = 0;
this.ctx.forceSleepEye = false;
this.ctx.wakeEye = null;
this.setFollowPointer(false);
this.trick = null;
this.spinTurn = null;
this.hopAt = -1;
this.wildWide = false;
this.ovKind = null;
this.ovPrev = null;
this.ovTarget = null;
this.ovOn = false;
this.overlay.t = 0;
this.notify.t = 0;
this.humDots.t = 0;
this.particles?.clear();
this.fx?.hideAll();
} else {
this.manualMix.t = 0;
if (changed) {
this.ctx = this._freshCtx(this._clock());
this.gazeUntil = this._clock();
this.blinkUntil = this._clock() + rand(1500, 7000);
this.trickAt = this._clock() + rand(4000, 8000);
}
}
this._wake();
}
parts() {
return { svg: this.svg, body: this.body, eyes: this.eyeEls, group: this.group };
}
setGazeTarget(pt) {
this.gazeTarget = pt;
}
setShape(name) {
if (!this.geo.shapes[name] || name === this.shapeName) return;
const R = this.geo.Re;
const k = K2(clamp(this.shapeSpring.x, 0, 1));
const rest = FX.shapeMetrics(this.geo.shapes[this.shapeName], R);
if (k >= 1 || !this.prevFace || !this.prevRing) {
this.prevFace = rest.face;
this.prevRing = rest.ring;
this.prevTilt = rest.tilt;
this.prevBelt = rest.belt;
} else {
this.prevFace = lerpFace(this.prevFace, rest.face, k);
this.prevRing = FX.lerpRing(this.prevRing, rest.ring, k);
this.prevTilt += (rest.tilt - this.prevTilt) * k;
this.prevBelt += (rest.belt - this.prevBelt) * k;
}
this.prevShape = this.shapeName;
this.shapeName = name;
this.shapeSpring.x = 0;
this.shapeSpring.v = 0;
this.shapeSpring.t = 1;
if (this.loginWrap) this.eyeScaleProp = shapeEyeScale(name);
this._applyPoseScale();
this._cycleShapeTrick();
this._wake();
}
setColor(id, scheme) {
this.colorId = id;
if (scheme) this.scheme = scheme;
if (this.inkFlat) {
this.svg.style.setProperty("--fg", this.inkFlat);
} else if (this.loginWrap) {
this.svg.style.setProperty("--fg", inkFg(id));
} else {
const pal = this.geo.palette[id] || this.geo.palette.black;
this.svg.style.setProperty("--fg", this.scheme === "dark" ? pal.dark : pal.light);
}
this.svg.style.setProperty("--ink", inkCss(id));
this.svg.style.setProperty("--bg", this.eyeColor || EYE_BG);
}
setInk(flat) {
this.inkFlat = flat || null;
this.setColor(this.colorId);
}
setEyeColor(color) {
this.eyeColor = color || null;
this.svg.style.setProperty("--bg", this.eyeColor || EYE_BG);
}
_clock() {
if (this.driven) return this.last;
return performance.now() - this.clockHold;
}
// settle snaps t = x (stop); pause keeps the current targets.
freezeNow({ settle = false } = {}) {
const already = this.frozen;
this.frozen = true;
this.paused = true;
if (!already) this.frozenAt = performance.now();
this.last = this._clock();
if (this._raf) {
cancelAnimationFrame(this._raf);
this._raf = 0;
}
for (const s of [
this.spin,
this.tx,
this.ty,
this.squash,
this.blink,
this.eyeScale,
this.gazeX,
this.gazeY,
this.eyeMorph,
this.overlay,
this.overlayMix,
this.notify,
this.humDots,
this.shapeSpring,
this.overlayTurn,
this.manualMix,
]) {
if (settle) s.t = s.x;
s.v = 0;
}
this.ctx.wantPn = null;
this.ctx.wantBurst = null;
this.ctx.tyKick = 0;
this.ctx.spinKick = 0;
this._paint(this.last);
return this.snapshot();
}
setState(name, { resetEyes = false } = {}) {
if (!this.playlists[name]) return;
this.state = name;
this.stateAt = this._clock();
if (this.driven) {
this.trick = null;
this.spinTurn = null;
this.hopAt = -1;
this.wildWide = false;
}
const list = this.playlists[name];
this.eyeIdx = 0;
if (resetEyes) {
this.eyeFrom = list[0];
this.eyeTo = list[0];
this._fromPolys = null;
this.eyeMorph.x = 1;
this.eyeMorph.t = 1;
this.eyeMorph.v = 0;
} else if (name !== "sleeping" && name !== "waking") {
this._morphEyes(list[0], name === "excited" ? 10 : 8);
}
const hold = rand(...EYE_HOLD_MS[name]);
this.eyeHoldMs = hold;
this.eyeRemain = hold;
this.eyeUntil = this.stateAt + hold;
this.playlistHold = false;
const blink = BLINK_MS[name];
this.blinkUntil = blink ? this.stateAt + rand(1500, 7000) : Infinity;
this.gazeUntil = this.stateAt + rand(500, 1400);
this.winkUntil = this.stateAt + rand(3000, 8000);
this.ctx = this._freshCtx(this.stateAt);
this.ctx.stAt = this.stateAt + (
name === "excited" ? rand(400, 1100)
: name === "searching" ? rand(800, 1600)
: name === "working" ? rand(1200, 2400)
: rand(6000, 10000)
);
this.celebrateAt = name === "celebrate" ? this.stateAt + 140 : -1;
this.fx?.resetInk();
this.fx?.resetRecv();
if (name !== "waking" && name !== "sleeping" && name !== "drowsy") {
EY.queueBlink(this.blinkQueue, this.stateAt);
}
this._wake();
try {
this.onChange(this.snapshot());
} catch (_) { /* host UI may not be ready */ }
}
snapshot() {
return {
state: this.state,
mode: this.mode,
shape: this.shapeName,
color: this.colorId,
scheme: this.scheme,
eyeFrom: this.eyeFrom,
eyeTo: this.eyeTo,
spin: this.spin.x,
tx: this.tx.x,
ty: this.ty.x,
squash: this.squash.x,
blink: this.blink.x,
overlay: this.ovKind,
overlayX: this.overlay.x,
notify: this.notify.x,
trick: this.trick?.kind || (this.spinTurn ? "pn" : null),
shapeSpring: this.shapeSpring.x,
badge: this.badge && this.badge.style.display !== "none"
? { x: +this.badge.getAttribute("cx"), y: +this.badge.getAttribute("cy") }
: null,
};
}
seekEye(index, { snap = false } = {}) {
const list = this.playlists[this.state];
if (!list?.length) return;
const i = ((index % list.length) + list.length) % list.length;
this.eyeIdx = i;
if (snap) {
this.eyeFrom = list[i];
this.eyeTo = list[i];
this.eyeMorph.x = 1;
this.eyeMorph.t = 1;
this.eyeMorph.v = 0;
this._fromPolys = null;
} else {
this._morphEyes(list[i], this.state === "searching" || this.state === "excited" ? 10 : 6);
}
const hold = rand(...(EYE_HOLD_MS[this.state] || [2000, 3600]));
this.eyeHoldMs = hold;
this.eyeRemain = hold;
this.eyeUntil = this._clock() + hold;
this._wake();
}
setPlaylistHold(on) {
const next = !!on;
if (next === this.playlistHold) return;
if (next) this.eyeRemain = Math.max(0, this.eyeUntil - this._clock());
else {
this.eyeUntil = this._clock() + (this.eyeRemain || 0);
this._wake();
}
this.playlistHold = next;
}
playback() {
const remain = this.playlistHold
? (this.eyeRemain || 0)
: Math.max(0, this.eyeUntil - this._clock());
return {
state: this.state,
eyeIdx: this.eyeIdx || 0,
holdMs: this.eyeHoldMs || 0,
remainMs: remain,
held: !!this.playlistHold,
frozen: !!this.frozen,
manualMix: this._mix(),
};
}
spinOnce(turns = 1) {
if (this.manualHold) return;
this._wake();
this._pn(turns);
}
bounceOnce() {
if (this.manualHold) return;
this._wake();
this._hop(performance.now());
}
burstOnce() {
if (!this.manualHold && !this.reduceMotion && !this.paused) this.particles.burst(22, 1.1, 0.3);
}
orbitGaze(ms = 1500) {
if (this.reduceMotion || this.frozen || this.manualHold) return;
this.gazeOrbit = { at: performance.now(), dur: Math.max(ms, 1), from: Math.PI * 2 };
this._armTick();
}
holdFrame(at = 900) {
this.frozen = true;
this.paused = true;
this.holdAt = at;
if (this._raf) {
cancelAnimationFrame(this._raf);
this._raf = 0;
}
const now = this.t0 + at;
const mt = at / 1000;
const pose = applyPose(this.state, mt, mt, now, this.ctx, {
eyeTo: this.eyeTo,
eyeMorphX: 1,
blinkX: this.blink.x,
playlist: this.playlists,
prev: this.poseOut,
});
this.ctx.wantPn = null;
this.ctx.wantBurst = null;
this.ctx.tyKick = 0;
this.ctx.spinKick = 0;
this.poseOut = pose;
snapSpring(this.spin, pose.spin);
snapSpring(this.tx, pose.tx);
snapSpring(this.ty, pose.ty);
snapSpring(this.squash, pose.squash);
snapSpring(this.eyeScale, pose.eyeBoost);
snapSpring(this.blink, pose.lid);
this._stepOverlay(now);
if (this.ovKind) {
snapSpring(this.overlay, this.overlay.t);
snapSpring(this.overlayMix, 1);
snapSpring(this.overlayTurn, this.overlayTurn.t);
this.fx.overlayAt = this.t0;
}
snapSpring(this.notify, this.state === "notifying" ? 1 : 0);
snapSpring(this.humDots, this.state === "humming" ? 1 : 0);
if (this.state === "humming" || this.state === "loading") this.ovSpin = 2.1;
const gz = HOLD_GAZE[this.state] || { x: 0, y: 0 };
snapSpring(this.gazeX, gz.x);
snapSpring(this.gazeY, gz.y);
const holdEye = this.eyePinned ? null : HOLD_EYE[this.state];
if (holdEye != null && this.geo.eyes[holdEye]) {
this.eyeFrom = holdEye;
this.eyeTo = holdEye;
}
this.eyeMorph.x = 1;
this.eyeMorph.v = 0;
this.eyeMorph.t = 1;
this._fromPolys = null;
this._paint(now);
return this.snapshot();
}
setSize(px) {
this.sizePx = px > 0 ? px : null;
this._applyPoseScale();
}
_applyPoseScale() {
const sc = this.loginWrap ? poseScale(this.shapeName) : (this.pose.scale || 1);
this.pose.scale = sc;
if (this.sizePx) {
this.svg.style.width = `${this.sizePx}px`;
this.svg.style.height = `${this.sizePx}px`;
}
const boxed = this.fitBox || (this.sizePx && this.sizePx < 120);
if (!boxed && Math.abs(sc - 1) > 0.001) {
this.svg.style.transform = `scale(${sc})`;
this.svg.style.transformOrigin = "50% 50%";
} else {
this.svg.style.transform = "";
}
}
_bindPointer() {
this._onMove = (e) => {
if (!this.followPointer) return;
this.pointerRaw = { x: e.clientX, y: e.clientY };
};
this._onLeave = () => {
if (this.followPointer) this.pointerRaw = null;
};
window.addEventListener("pointermove", this._onMove, { passive: true });
document.documentElement.addEventListener("pointerleave", this._onLeave);
}
_unbindPointer() {
window.removeEventListener("pointermove", this._onMove);
document.documentElement.removeEventListener("pointerleave", this._onLeave);
}
_build() {
const geo = this.geo;
const vb = geo.viewBox;
this.svg.setAttribute("viewBox", `${vb.minX} ${vb.minY} ${vb.width} ${vb.height}`);
this.svg.setAttribute("xmlns", "http://www.w3.org/2000/svg");
this.svg.style.overflow = "visible";
this.svg.innerHTML = "";
const ns = "http://www.w3.org/2000/svg";
const defs = document.createElementNS(ns, "defs");
const clip = document.createElementNS(ns, "clipPath");
const clipId = `grok-clip-${Math.random().toString(36).slice(2, 8)}`;
clip.setAttribute("id", clipId);
this.clipPath = document.createElementNS(ns, "path");
clip.appendChild(this.clipPath);
defs.appendChild(clip);
this.svg.appendChild(defs);
this.group = document.createElementNS(ns, "g");
this.body = document.createElementNS(ns, "path");
this.body.setAttribute("fill", "var(--fg, #000)");
const eyesG = document.createElementNS(ns, "g");
eyesG.setAttribute("clip-path", `url(#${clipId})`);
this.eyeEls = [0, 1].map(() => {
const p = document.createElementNS(ns, "path");
p.setAttribute("fill", "var(--bg, #f3efe6)");
eyesG.appendChild(p);
return p;
});
this.badge = document.createElementNS(ns, "circle");
this.badge.setAttribute("style", "display:none");
this.group.appendChild(this.body);
this.group.appendChild(eyesG);
this.group.appendChild(this.badge);
this.fx = new FX.OverlayLayer();
const R = geo.Re;
this.fx.circlePath = FX.circlePathOf(R);
this.fx.pencilPath = FX.capsule(30, 88, R);
this.fx.bangPath = FX.taper(30, 17, 96, R);
this.fx.attach(this.svg, this.group);
this.particles = FX.createParticles({
back: this.fx.back,
front: this.fx.front,
idPrefix: this.fx.uid,
getRadius: () => {
const sh = geo.shapes[this.shapeName];
const k = K2(clamp(this.shapeSpring.x, 0, 1));
const to = sh?.beltRadius || FX.beltRadius(sh.path, R);
let je = k < 0.999 && this.prevBelt != null
? this.prevBelt + (to - this.prevBelt) * k
: to;
if (this.state === "loading") je += (52 - je) * clamp(this.overlay.x, 0, 1);
return je;
},
});
this.body.setAttribute("d", geo.shapes[this.shapeName].path);
this.clipPath.setAttribute("d", geo.shapes[this.shapeName].path);
}
_poseRing(restRing, R, spinAmt, morphing) {
// Sphere limb is rotation-invariant. Only solids-of-revolution change
// silhouette with yaw (same path as the spin trick). Tilt-squash was
// flattening the ball into a coin.
const yaw = ((this.pose.turn - this.poseRest.turn) * Math.PI) / 180 * this._mix();
const spinning = spinAmt != null;
const yawAmt = (spinAmt ?? 0) + yaw;
if (morphing || Math.abs(yawAmt) < 1e-5) return { ring: restRing, turned: false };
const turnAt = FX.turnAtOf(this.shapeName, this.geo.shapes[this.shapeName].path, R, this.geo.solids);
if (!turnAt) return { ring: restRing, turned: false };
return { ring: turnAt(yawAmt), turned: true };
}
_morphEyes(index, stiffness = 7) {
if (index === this.eyeTo && this.eyeMorph.t === 1) return;
const t = clamp(this.eyeMorph.x, 0, 1);
this.eyeFrom = this.eyeTo;
this._fromPolys = this._currentPolys(t);
this.eyeTo = index;
this.eyeMorph.x = 0;
this.eyeMorph.v = 0;
this.eyeMorph.t = 1;
this.eyeStiffness = stiffness;
}
_currentPolys(t) {
const eyes = this.geo.eyes;
const from = this._fromPolys || eyes[this.eyeFrom];
const to = eyes[this.eyeTo];
return [lerpPoly(from[0], to[0], t), lerpPoly(from[1], to[1], t)];
}
_pn(turns = 1, dir = sign()) {
if (this.reduceMotion || this.paused || this.spinTurn) return;
this.spinTurn = TR.makeSpinTurn(turns, dir);
}
_hop(now) {
if (this.reduceMotion || this.paused || this.hopAt >= 0) return;
this.hopAt = now;
}
_cycleShapeTrick() {
if (this.reduceMotion || this.paused || this.driven || this.manualHold) return;
this.trickCycle = (this.trickCycle + 1) % 5;
this.wildWide = false;
if (this.trickCycle === 0) this._pn(1);
else if (this.trickCycle === 1) {
this.wildWide = true;
this._pn(2);
} else if (this.trickCycle === 2) {
if (!this.trick) this.trick = TR.startTrick("spinBounce", this.reduceMotion);
} else if (this.trickCycle === 3) {
if (!this.trick) this.trick = TR.startTrick("spinDizzy", this.reduceMotion);
} else {
this._pn(1);
this.particles.burst(16, 0.95, 0.3);
}
}
_stepOverlay(now) {
const want = FX.MAP[this.state] || null;
if (want !== this.ovTarget) {
this.ovTarget = want;
this.fx.overlayAt = now;
this.ovRest = false;
this.ovRestAt = 0;
}
let on = want != null;
if (want && FX.CYCLE.has(this.state)) {
if (!this.ovRest && now - this.fx.overlayAt > (FX.CYCLE_ON[this.state] || 2500)) {
this.ovRest = true;
this.ovRestAt = now;
} else if (this.ovRest && now - this.ovRestAt > FX.CYCLE_OFF) {
this.ovRest = false;
this.fx.overlayAt = now;
}
on = !this.ovRest;
}
this.overlay.t = on ? 1 : 0;
if (on !== this.ovOn) {
if (!this.reduceMotion) {
if (on) this.ovTurnDir = sign();
this.ovTurnAcc += Math.PI * this.ovTurnDir;
this.overlayTurn.t = this.ovTurnAcc;
}
this.ovOn = on;
}
if (want && want !== this.ovKind) {
if (this.ovKind && this.overlay.x > 0.02) {
this.ovPrev = this.ovKind;
this.overlayMix.x = 0;
this.overlayMix.v = 0;
this.overlayMix.t = 1;
} else {
this.ovPrev = null;
this.overlayMix.x = 1;
this.overlayMix.v = 0;
this.overlayMix.t = 1;
}
this.ovKind = want;
this.fx.overlayAt = now;
if (want !== "pencil") this.fx.resetInk();
}
if (!want && this.overlay.x < 0.004) {
this.ovKind = null;
this.ovPrev = null;
}
if (this.overlayMix.x > 0.996) this.ovPrev = null;
}
_updatePointer(now) {
const src = this.gazeTarget || (this.followPointer ? this.pointerRaw : null);
if (src && this.svg.getBoundingClientRect) {
if (now - this.rectAt > 200) {
this.rectCache = this.svg.getBoundingClientRect();
this.rectAt = now;
}
const rect = this.rectCache;
if (rect && rect.width > 0) {
const mapped = this.gazeTarget ? src : mapPointer(rect, src);
this.pointer.tx = clamp((mapped.x - (rect.left + rect.width / 2)) / rect.width, -0.6, 0.6) * 22;
this.pointer.ty = clamp((mapped.y - (rect.top + rect.height / 2)) / rect.height, -0.6, 0.6) * 14;
}
} else {
this.pointer.tx = 0;
this.pointer.ty = 0;
}
}
_tick(now) {
if (this.frozen) {
this._raf = 0;
return;
}
const dt = Math.min((now - this.last) / 1000, 0.1);
this.last = now;
if (!this.paused && this.mode === "onboarding" && now - this.stateAt >= ONBOARDING_MS) {
this.moodN += 1;
this.setState(onboardMood(this.moodN));
}
const mt = (now - this.t0) / 1000;
const dtState = (now - this.stateAt) / 1000;
const pose = applyPose(this.state, mt, dtState, now, this.ctx, {
eyeTo: this.eyeTo,
eyeMorphX: this.eyeMorph.x,
blinkX: this.blink.x,
playlist: this.playlists,
prev: this.poseOut,
});
this.poseOut = pose;
this.spin.t = this.manualHold ? 0 : pose.spin;
this.tx.t = this.manualHold ? 0 : pose.tx;
this.ty.t = this.manualHold ? 0 : pose.ty;
this.squash.t = this.manualHold ? 1 : pose.squash;
this.eyeScale.t = this.manualHold ? 1 : pose.eyeBoost;
if (this.manualHold) {
this.blink.t = 1;
this.gazeX.t = 0;
this.gazeY.t = 0;
}
if (!this.manualHold && this.ctx.tyKick) {
this.ty.v += this.ctx.tyKick;
this.ctx.tyKick = 0;
}
if (!this.manualHold && this.ctx.spinKick) {
this.spin.v += this.ctx.spinKick;
this.ctx.spinKick = 0;
}
if (this.ctx.forceSleepEye) {
this.ctx.forceSleepEye = false;
this._morphEyes(13, 11);
}
if (this.ctx.wakeEye) {
this._morphEyes(this.ctx.wakeEye[0], this.ctx.wakeEye[1]);
this.ctx.wakeEye = null;
}
if (this.ctx.wakeBlink && !this.ctx.wakingBlinked && this.blinkQueue.length === 0) {
EY.queueBlink(this.blinkQueue, now);
this.ctx.wakingBlinked = true;
}
this.ctx.wakeBlink = false;
if (this.ctx.wantBlink) {
EY.queueBlink(this.blinkQueue, now);
this.ctx.wantBlink = false;
}
if (!this.manualHold && this.ctx.wantPn) {
this._pn(...this.ctx.wantPn);
this.ctx.wantPn = null;
}
if (!this.manualHold && this.ctx.wantBurst) {
this.particles.burst(this.ctx.wantBurst[0], this.ctx.wantBurst[1]);
this.ctx.wakingBurst = true;
this.ctx.wantBurst = null;
}
if (this.manualHold) {
this.ovKind = null;
this.ovPrev = null;
this.ovTarget = null;
this.overlay.t = 0;
this.notify.t = 0;
this.humDots.t = 0;
} else {
this._stepOverlay(now);
}
if (!this.manualHold && this.celebrateAt > 0 && now >= this.celebrateAt && !this.trick) {
this.trick = TR.startTrick("spinWild", this.reduceMotion || this.paused);
this.celebrateAt = now + 6200;
}
if (!this.driven && !this.manualHold && now >= this.trickAt) {
if ((V_T.has(this.state) || B_T.has(this.state)) && !this.spinTurn && this.hopAt < 0 && !this.trick) {
const z = Math.random();
if (V_T.has(this.state)) {
if (z < 0.55) this._pn(1);
else this.trick = TR.startTrick("spinBounce", this.reduceMotion || this.paused);
} else if (z < 0.34) this.trick = TR.startTrick("spinBounce", this.reduceMotion || this.paused);
else if (z < 0.62) this._hop(now);
else if (z < 0.86) this.trick = TR.startTrick("spinDizzy", this.reduceMotion || this.paused);
else this._pn(1);
}
this.trickAt = now + rand(9000, 18000);
}
const tf = TR.evalTrick(this.trick, now);
if (tf.wantHop) this._hop(now);
if (tf.done) this.trick = null;
let hop = TR.hopY(this.hopAt, now);
if (hop == null) {
this.hopAt = -1;
hop = 0;
}
this.extras = { ...tf, turn: tf.turn, hop };
if (!this.manualHold && this.extras.eyeBoost != null) this.eyeScale.t = this.extras.eyeBoost;
if (this.state !== "waking" && this.state !== "sleeping" && !this.playlistHold && now >= this.eyeUntil) {
const list = this.playlists[this.state];
this.eyeIdx = (this.eyeIdx + 1 + Math.floor(rand(0, list.length - 1))) % list.length;
const stiff = this.state === "searching" || this.state === "excited" ? 10 : 6;
this._morphEyes(list[this.eyeIdx], stiff);
const hold = rand(...EYE_HOLD_MS[this.state]);
this.eyeHoldMs = hold;
this.eyeRemain = hold;
this.eyeUntil = now + hold;
}
const blinkCadence = BLINK_MS[this.state];
if (blinkCadence && now >= this.blinkUntil) {
EY.queueBlink(this.blinkQueue, now);
this.blinkUntil = now + rand(...blinkCadence);
}
const blinkKey = EY.consumeBlink(this.blinkQueue, now);
this.blink.t = this.paused && this.manualHold
? 1
: blinkKey ?? (this.blinkQueue.length ? this.blink.t : (this.extras.lidMul ?? pose.lid));
if (!this.manualHold && now >= this.gazeUntil) {
const gz = nextGaze(this.state);
this.gazeX.t = gz.x;
this.gazeY.t = gz.y;
this.gazeUntil = now + rand(...gz.hold);
}
if (!this.manualHold && WINK_STATES.has(this.state) && now >= this.winkUntil) {
this.winkAt = now;
this.winkEye = Math.random() < 0.5 ? 0 : 1;
this.winkUntil = now + rand(4500, 10000);
}
this.emphasisBlend += ((this.emphasis ? 1 : 0) - this.emphasisBlend) * Rn(0.12);
if (this.emphasis && !this.manualHold) {
this.eyeScale.t = Math.max(this.eyeScale.t, 1.32);
this.blink.t = Math.max(this.blink.t, 1.18);
}
const humming = this.state === "humming";
const loading = this.state === "loading";
if ((humming || loading) && !this.reduceMotion && !this.manualHold) {
const Zt = dtState;
const dn = loading ? 3 : 1.6;
const on = Zt < 0.5 ? 7 * K2(Zt / 0.5) : Zt < 1.3 ? 7 + (dn - 7) * K2((Zt - 0.5) / 0.8) : dn + 0.3 * Math.sin(Zt * 0.5);
this.ovSpin += on * dt;
}
if (this.reduceMotion && !this.manualHold) {
this._morphEyes(this.playlists[this.state][0]);
this.spin.t = 0; this.tx.t = 0; this.ty.t = 0;
this.squash.t = 1; this.blink.t = 1; this.eyeScale.t = 1;
}
const nSteps = springSteps(dt);
const step = dt / nSteps;
for (let i = 0; i < nSteps; i++) {
stepSpring(this.eyeMorph, this.eyeStiffness, 1, step);
if (this.spinTurn) stepSpring(this.spinTurn, ...SPRINGS.spinTurn, step);
stepSpring(this.spin, ...SPRINGS.spin, step);
stepSpring(this.tx, ...SPRINGS.x, step);
stepSpring(this.ty, ...SPRINGS.y, step);
stepSpring(this.squash, ...SPRINGS.squash, step);
stepSpring(this.blink, ...SPRINGS.blink, step);
stepSpring(this.eyeScale, ...SPRINGS.eyeScale, step);
stepSpring(this.notify, ...SPRINGS.notify, step);
stepSpring(this.humDots, ...SPRINGS.humDots, step);
stepSpring(this.gazeX, ...SPRINGS.gazeX, step);
stepSpring(this.gazeY, ...SPRINGS.gazeY, step);
stepSpring(this.overlay, ...SPRINGS.overlay, step);
stepSpring(this.overlayMix, ...SPRINGS.overlayMix, step);
stepSpring(this.shapeSpring, ...SPRINGS.shape, step);
stepSpring(this.overlayTurn, ...SPRINGS.overlayTurn, step);
stepSpring(this.manualMix, ...SPRINGS.manualMix, step);
}
if (this.reduceMotion) {
this.overlayMix.x = 1;
this.overlayTurn.x = this.overlayTurn.t;
this.overlay.x = this.overlay.t;
}
if (this.spinTurn) {
if (TR.spinTurnSettled(this.spinTurn)) {
this.spinTurn = null;
this.wildWide = false;
} else {
this.extras = { ...this.extras, turn: (this.extras.turn ?? 0) + this.spinTurn.x };
}
}
if (this.gazeOrbit) {
const u = clamp((now - this.gazeOrbit.at) / this.gazeOrbit.dur, 0, 1);
const ease = u < 0.5 ? 4 * u * u * u : 1 - Math.pow(-2 * u + 2, 3) / 2;
this.gazeSpin = this.gazeOrbit.from * (1 - ease);
if (u >= 1) {
this.gazeOrbit = null;
this.gazeSpin = 0;
}
} else {
this.gazeSpin = 0;
}
if (!this.manualHold) {
this.notify.t = this.state === "notifying" ? 1 : 0;
this.humDots.t = this.state === "humming" ? 1 : 0;
}
let spinAngle = 0;
if (this.spinTurn) spinAngle = this.spinTurn.x;
else if (this.extras.turn != null) spinAngle = this.extras.turn;
else if (humming || loading) spinAngle = this.ovSpin;
if (now - this.pxAt > 500 && this.svg.getBoundingClientRect) {
const w = this.svg.getBoundingClientRect().width;
if (w > 0) {
this.pxW = w;
this.partScale = clamp(Math.pow(340 / w, 0.7), 1, 2.6);
}
this.pxAt = now;
}
this.particles.update(now, dt, {
spinAngle,
sizeScale: this.partScale,
wideStyle: !this.manualHold && (this.trick?.kind === "spinWild" || this.wildWide || humming),
sustainBelts: !this.manualHold && (humming || loading),
});
this._updatePointer(now);
this._paint(now);
if (this.driven) {
this._raf = 0;
return;
}
if (
this.paused
&& !this.trick
&& !this.spinTurn
&& this.hopAt < 0
&& !this.particles.hasLife()
&& !springBusy(this.manualMix)
&& !springBusy(this.spin)
&& !springBusy(this.tx)
&& !springBusy(this.ty)
&& !springBusy(this.squash)
&& Math.abs(this.overlay.x - this.overlay.t) < 0.001
&& Math.abs(this.overlayTurn.t - this.overlayTurn.x) < 0.01
&& this.overlayMix.x > 0.996
&& Math.abs(this.shapeSpring.x - this.shapeSpring.t) < 0.001
&& Math.abs(this.eyeMorph.x - this.eyeMorph.t) < 0.001
) {
for (const s of [this.spin, this.tx, this.ty, this.gazeX, this.gazeY]) {
s.x = 0; s.v = 0; s.t = 0;
}
for (const s of [this.squash, this.blink, this.eyeScale]) {
s.x = 1; s.v = 0; s.t = 1;
}
this.shapeSpring.x = this.shapeSpring.t;
this.shapeSpring.v = 0;
this.blinkQueue = [];
this.winkAt = -1e9;
if (!this.manualHold) {
const home = this.playlists[this.state]?.[0] ?? 0;
this.eyeFrom = home;
this.eyeTo = home;
this._fromPolys = null;
this.eyeMorph.x = 1;
this.eyeMorph.v = 0;
this.eyeMorph.t = 1;
}
this.poseOut = { spin: 0, tx: 0, ty: 0, squash: 1, lid: 1, eyeBoost: 1 };
this._paint(this.last);
this._raf = 0;
return;
}
this._raf = requestAnimationFrame((t) => this._tick(t - this.clockHold));
}
_paint(now) {
const geo = this.geo;
const R = geo.Re;
const shape = geo.shapes[this.shapeName];
const morphK = K2(clamp(this.shapeSpring.x, 0, 1));
const morphing = morphK < 0.999 && this.prevFace;
const face = morphing ? lerpFace(this.prevFace, shape.face, morphK) : shape.face;
const fromTilt = this.prevTilt ?? (geo.shapes[this.prevShape]?.tiltScale || 1);
const tilt = morphing
? fromTilt + ((shape.tiltScale || 1) - fromTilt) * morphK
: (shape.tiltScale || 1);
const yl = clamp(this.overlay.x, 0, 1);
const mix = clamp(this.overlayMix.x, 0, 1);
this.fx._reduce = this.reduceMotion;
const ov = this.fx.extras(now, this.stateAt, this.ovKind, this.ovPrev, yl, mix);
const bodyW = 1 - yl;
const ex = this.extras;
const holdMix = this._mix();
const tx = this.tx.x * bodyW + ex.yi * bodyW + ov.yre * yl + this.manualTx * holdMix;
const ty = (this.ty.x + ex.hop) * bodyW + ex.ki * bodyW - ov.rX.lift * ov.Lee + ov.aX * yl + this.manualTy * holdMix;
const rot = (this.spin.x * bodyW + ex.Kr * bodyW) * tilt + (ex.Yr || 0) * bodyW + ov.wl * yl + this.manualSpin * holdMix;
const sx = bodyW + ov.wre * yl;
const sy = this.squash.x * bodyW + ov.wre * yl;
this.group.setAttribute(
"transform",
`translate(${(R + tx).toFixed(2)} ${(R + ty).toFixed(2)}) rotate(${rot.toFixed(2)}) scale(${sx.toFixed(4)} ${sy.toFixed(4)}) translate(${-R} ${-R})`
);
this.group.style.opacity = ((1 - (1 - ov.rX.tone) * ov.Lee) * (1 - ov.fade)).toFixed(3);
const Jc = clamp(yl / FX.P_BLEND, 0, 1);
const pencil = this.ovKind === "pencil" || this.ovPrev === "pencil";
const tear = geo.shapes.teardrop?.path;
const spinAmt = ex.turn;
const restRing = morphing
? FX.lerpRing(this.prevRing, FX.shapeRing(shape.path, R), morphK)
: FX.shapeRing(shape.path, R);
const posed = this._poseRing(restRing, R, spinAmt, morphing);
const liveRing = posed.ring;
const turned = posed.turned;
let faceTop = shape.top;
let faceBottom = shape.bottom;
if (morphing || turned) {
faceTop = Infinity;
faceBottom = -Infinity;
for (const p of liveRing) {
if (p[1] < faceTop) faceTop = p[1];
if (p[1] > faceBottom) faceBottom = p[1];
}
}
let bodyD;
if (Jc >= 1) {
bodyD = pencil ? FX.closedSpline(FX.overlayRing(this.ovKind, R, tear)) : this.fx.circlePath;
} else if (Jc <= 0 && !morphing && !turned) {
bodyD = shape.path;
} else {
const to = FX.overlayRing(this.ovKind || this.ovPrev, R, tear);
bodyD = FX.closedSpline(Jc <= 0 ? liveRing : FX.lerpRing(liveRing, to, K2(Jc)));
}
this.body.setAttribute("d", bodyD);
this.clipPath.setAttribute("d", bodyD);
this.fx.paint(now, this.stateAt, this.ovKind, this.ovPrev, yl, mix, R, this.reduceMotion);
const shrink = 1 - Dke(clamp((this.pxW - 44) / 90, 0, 1));
const pScale = this.pose.scale || 1;
const zCur = overlayViewZoom(this.ovKind, pScale);
const zPrev = overlayViewZoom(this.ovPrev, pScale);
const zoom = 1 + (zCur * mix + zPrev * (1 - mix) - 1) * yl * shrink;
const half = this.frameHalf / zoom;
this.svg.setAttribute("viewBox", `${(VIEW_MID - half).toFixed(2)} ${(VIEW_MID - half).toFixed(2)} ${(half * 2).toFixed(2)} ${(half * 2).toFixed(2)}`);
const morphT = clamp(this.eyeMorph.x, 0, 1);
const polys = this._currentPolys(morphT);
const cr = this.eyeTopology ? relRot(this._poseNow(), this.poseHome) : null;
const overlayLive = yl > 0.001 || Math.abs(this.overlayTurn.t - this.overlayTurn.x) > 0.01;
let cyl = overlayLive ? this.overlayTurn.x : null;
if (ex.turn != null) cyl = (cyl ?? 0) + ex.turn;
if (this.gazeSpin) cyl = (cyl ?? 0) + this.gazeSpin;
const ringHint = morphing || turned ? liveRing : null;
const tracking = !!(this.gazeTarget || (this.followPointer && this.pointerRaw));
EY.paintEyes({
now,
polys,
morphT,
shape,
face,
faceTune: this.faceTune,
uniformEyes: this.uniformEyes,
eyeScaleProp: this.eyeScaleProp,
blinkX: this.blink.x,
eyeBoostX: this.eyeScale.x,
gazeX: this.gazeX.x,
gazeY: this.gazeY.x,
winkAt: this.winkAt,
winkEye: this.winkEye,
turn: cyl,
cr,
pointer: this.pointer,
tracking,
notifyX: this.notify.x,
overlayX: this.overlay.x,
eyeEls: this.eyeEls,
badgeEl: this.badge,
badgeColor: this.badgeColor,
Re: R,
G9e: geo.G9e,
VJt: geo.VJt,
extras: ex,
ringHint,
badgeRing: restRing,
top: faceTop,
bottom: faceBottom,
emphasisBlend: this.emphasisBlend,
tune: null,
manualHold: false,
manualMix: 0,
});
if (holdMix > 0.002) {
EY.blendCustomEyes({
eyeEls: this.eyeEls,
pose: this._poseNow(),
eyes: this.eyeTune,
svg: this.svg,
mix: holdMix,
});
}
const hum = clamp(this.humDots.x, 0, 1);
if (hum > 0.01) {
for (let i = 0; i < 2; i++) {
const el = this.fx.parts[3 + i];
if (!el) continue;
const Gn = this.ovSpin * 0.85 + i * Math.PI;
const Ti = shape.radius * 1.3;
const Ui = Math.cos(Gn);
const Si = 0.55 + 0.45 * clamp((Ui + 1) / 2, 0, 1);
el.style.display = "";
el.setAttribute("cx", (R + Ti * Math.sin(Gn)).toFixed(1));
el.setAttribute("cy", (R - Ti * 0.38 * Math.cos(Gn) - 8).toFixed(1));
el.setAttribute("r", (7.5 * Si * hum).toFixed(2));
el.setAttribute("opacity", ((0.3 + 0.7 * Si) * hum).toFixed(3));
}
}
}
}
g.GrokCharacter = GrokCharacter;
g.GROK_META = {
groups: GROUPS,
onboarding: ONBOARDING,
onboardingMs: ONBOARDING_MS,
eyePlaylist: EYE_PLAYLIST,
springs: SPRINGS,
faceTune: FACE_TUNE,
pose: POSE,
poseHome: POSE_HOME,
overlays: FX.MAP,
};
})(window);