144 lines
5.3 KiB
Markdown
144 lines
5.3 KiB
Markdown
# grok-icon-study
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Unofficial study of a spring-driven character engine.
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非官方学习项目,与 xAI / Grok 无关。本仓库只开源机芯,不含角色几何、商标或第三方应用源码。
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One filled shape that morphs between **39 states**, **polygon eyes** that morph
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on their own playlist, overlays on some states, springs on move / squash / blink /
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spin. No animation library.
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The **site** follows [bloub](https://github.com/jeremy-prt/bloub)’s presentation:
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a left rail, one character in the middle, Customise / Animations / Settings.
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The **motion** is ours — not bloub’s measured 14-state engine.
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## Running it
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```bash
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pnpm install
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pnpm dev
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```
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Then open http://localhost:5191.
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```bash
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pnpm build # vue-tsc --noEmit && vite build
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```
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Vue 3, Vite, TypeScript, Tailwind 4. No ESLint and no Prettier: `vue-tsc` is the
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only gate, so run `pnpm build` before you call something done.
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Clone the repo and the chrome still loads. Without `replica/geometry-data.js`
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the character stays off; the layout does not fall over. Put a file that matches
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[`replica/geometry.schema.md`](./replica/geometry.schema.md) at
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`replica/geometry-data.js` (gitignored) to see the bot.
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Do not commit extracted geometry, icons, or a third-party app bundle.
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## What's on the site
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The rail on the left switches between three views. **Customise** offers 8 body
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shapes, 11 inks and 17 rest expressions, kept between visits, plus a manual pose
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overlay (drag the body, tune an eye). **Animations** is bloub’s timeline editor
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on our 39 states: drag to reorder, pull a card to set duration, save named
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cycles in `localStorage`. The right-hand tiles append a block. **Settings**
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holds the language (Chinese or English, Chinese by default) and the credits.
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Anything on screen can be exported: the avatar as PNG, SVG or an animated GIF,
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and a whole timeline as GIF or MP4. The still formats need no library at all,
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and the video encoder is only fetched the first time you ask for one.
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The centre avatar is always `GrokCharacter` in `hold` mode. Tiles paint one
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frame and stop. Nothing from bloub’s `src/bot/` is in this tree.
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Three URLs are worth knowing:
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- [`replica/index.html`](./replica/index.html) — playground + HUD
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- [`replica/showcase.html`](./replica/showcase.html) — recording layouts
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- [`replica/embed.html`](./replica/embed.html) — `<grok-bot>`
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## Why this isn't bloub
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bloub measured 14 states off a video and plays exponential ease-outs with no
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overshoot. This repo studies the spring-driven character: 39 states, polygon
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eyes, overlays, login wrap. Rounding a spring or swapping a playlist changes
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the feel, which is the thing this project is trying to keep.
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Geometry is not in the tree on purpose. The engine runs against
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`window.GROK_GEO`; without it the site still stands.
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## What the engine does
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- 39 mood / lifecycle states, each with an eye playlist, blink cadence, gaze
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- Springs on move, squash, spin, blink, shape change
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- Eyes are polygon morphs, not sprites
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- Some states switch overlays (thinking / orbit / writing / loading / …)
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- Login wrap carries `pose.scale`, pointer follow, onboarding
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Login-disk defaults: `sizePx: 64`, `color: "black"`, `shape: "blob"`.
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## How it's put together
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`replica/src/` is framework-free. `GrokCharacter` owns the clock; Vue only
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mounts it, paints tiles, and (in Customise) overlays the pose editor. Missing
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geometry keeps the chrome. `GROK.create` / `<grok-bot>` live in
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`replica/src/api.js`.
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| Path | What |
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|---|---|
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| `src/` | Vue site (bloub-like chrome) |
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| `src/ui/pose/` | manual pose, head surfaces |
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| `replica/index.html` | playground |
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| `replica/geometry.schema.md` | `window.GROK_GEO` contract, no data |
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| `replica/src/math.js` | springs, lerp, polygons |
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| `replica/src/tables.js` | states, playlists, spring constants |
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| `replica/src/pose.js` | pose / gaze |
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| `replica/src/tricks.js` | spin, hop |
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| `replica/src/fx.js` | overlays and particles |
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| `replica/src/eyes.js` | blink, wink, eye paint |
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| `replica/src/character.js` | `GrokCharacter` |
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| `replica/src/api.js` | `GROK.create` / `<grok-bot>` |
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This repo deliberately does not contain:
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- character geometry (`geometry-data.js`)
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- official icons / iconset
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- unpacked app slices
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- unpack scripts
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## Using the component
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```vue
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<Hero state="idle" shape="blob" color="black" :size="120" />
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```
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```html
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<grok-bot state="idle" shape="blob" color="black" size="64"></grok-bot>
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```
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```js
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const { setState, setShape, setColor, setPaused, spin, bounce, destroy } = GROK.create("#host", {
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sizePx: 64,
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shape: "blob",
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color: "black",
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loginWrap: true,
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mode: "hold",
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});
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```
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`GROK.create` / `GrokCharacter` default to `mode: "hold"` and will not cycle on
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their own. Pass `mode: "onboarding"` for the login beat. Public methods:
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`setState` `setShape` `setColor` `setPaused` `spin` `bounce` `destroy`.
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`<grok-bot>` attributes: `state` `shape` `color` `size` `paused`
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`follow="true"` `mode` `emphasis`.
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See [`src/components/Hero.vue`](src/components/Hero.vue) and
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[`replica/src/api.js`](replica/src/api.js) for the details.
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## License
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[MIT](./LICENSE) covers the original engine, site and docs in this repository.
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It does not grant rights to third-party character art, trademarks or application source; those are not in this repository.
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Site chrome is arranged after bloub’s three-column scene. bloub is MIT; “Grok”
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and “x.ai” belong to their owners. Not affiliated with either.
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